Day+2


 * = ==== **Using Reading and Language Arts Based Software in the Classroom** ==== ||
 * ==== **Instructor:** Ilise Helfman ==== || ** Session Title: ** Organizing and Presenting Information with Inspiration || ** Day #: ** 2  ||
 * ** Prerequisite Knowledge **
 * Basic knowledge of how to use a computer (keyboard, mouse, etc.)
 * Familiarity with creating and teaching with graphic organizers
 * Knowledge of participant’s curriculum ||
 * ==== **Content** ====

Day 2 is designed to give participants an opportunity to make Inspiration applicable as a technology resource in their instructional practices. The course will focus on using the curriculum and brainstorming ways that Inspiration can be used in their lesson. Members will be able to create different graphic organizers, such as webs and outlines to use for instruction and for student activities. ||
 * ** Objectives **

By the end of this training session participants will be able to:


 * Articulate ways that templates can be used for instruction
 * Create a graphic organizer to use as part of a lesson
 * Design a graphic organizer for student use as an activity in one subject area ||
 * ** Instruction/Activities **


 * Brainstorm ways that templates and graphic organizers can be used for instruction in all relevant subject areas of teaching
 * Create a graphic organizer to use as part of a lesson
 * Design a graphic organizer for students to use as an activity ||
 * ** Resources **


 * Inspiration 9- to create graphic organizers for instruction and activities for students to complete in the classroom


 * Curriculum guides- to identify ways that graphic organizers can be used within different grade level content areas


 * Computer or laptop that is charged- for students to follow along and create activities


 * Printer paper and printer to print a sample product ||
 * ** Evaluation **
 * Participants were able to articulate ways that templates can be used for instruction (exit card)
 * Participants created a graphic organizer to use as part of a lesson (end product)


 * Participants designed a graphic organizer for their own students to use as an activity (end product) ||